This week we had another drawing class with Lawrence Marvit.
The focus was on perspective, construction and rendering.
The first assignment was to design a Atlantis weapon. Mine is a shell-gun which has poison sea urchins. Incredibly fierce.
We continued the Atlantis-style with the second assignment, which was to draw an Atlantis environment in perspective. Drawing in perspective is something I have tried to avoid more or less my whole life and this week it went clear to me that I am not the only one who have had that feeling. It has nothing to do with perspective is boring - it has (as Lawrence so nicely expressed it) something to do with our fucked up little brains.
Anyhow - I had some issues with horizon lines and vanishing points and stuff like that. I have to work on that while I say to myself: "Perspective is NOT math". (Something that was discussed this week as well).
The next thing was a two day-project where we should draw an A4 Antique shop or a science fiction laboratory in perspective. Not very surprising I chose the antique shop. First we should draw it only in lines. It is the first time I have been drawing an interior. In perspective. In Photoshop. So yes.. even though I am not 100 % happy with my results this week was a big thing for me.
I have always wondered how people manage to create paintings digitally but now I am way much closer to know how it works. Because I tried it myself. Thursday we started rendering our interior pictures, which is a long, slow, but fun and exciting process. I am far from done with my picture but I will work on it. This week I also got introduced to a new expression, which shortly means that I need more time to finish the picture. But the fact is that I am "bitch-slow". This was a fun week.
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